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Cyberpunk 2077 Dev Says “It’s Good To Be Back” While Discussing Game’s Resurgence

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Cyberpunk 2077 quest director Pawel Sasko has spoken about the game’s recent resurgence, almost two years after it first launched. On his personal Twitch channel, Sasko spoke candidly about Cyberpunk 2077’s turbulent launch in late 2020 and how it was “unreal” to recently see record numbers of players exploring Night City.

“It’s hard to express, you know? When you’re putting so much heart and soul into something, for some of us it’s been six, seven, eight years sometimes, especially for those who started at the very beginning,” Sasko said (via Reddit). “To have this moment, of people liking something that we did, is really feeling a bit unreal. That finally people are appreciating it. It’s good to be back, it’s f***ing good to be back, honestly.”

Cyberpunk 2077’s initial launch period was highlighted by game-breaking bugs and massive performance issues across last-gen Xbox One and PlayStation 4 consoles at the time. In an unprecedented move, Microsoft and Sony began issuing refunds, with Cyberpunk 2077 being removed from the PlayStation storefront for a lengthy period of time.

Fast-forward to 2022, and Cyberpunk 2077’s road to recovery has seen developer CD Projekt release massive patches that have helped it find new life on console and PC. The recent Cyberpunk: Edgerunners anime series on Netflix has also helped shift new fans to the game, and on Steam the game has climbed the charts and remains in the top 10 most-played games on Steam currently.

The game’s Twitter account announced that more than 1 million people played Cyberpunk 2077 daily last week, ahead of a new expansion coming out in 2023, Phantom Liberty.

GameSpot may get a commission from retail offers.

The products discussed here were independently chosen by our editors.
GameSpot may get a share of the revenue if you buy anything featured on our site.



Cyberpunk 2077 quest director Pawel Sasko has spoken about the game’s recent resurgence, almost two years after it first launched. On his personal Twitch channel, Sasko spoke candidly about Cyberpunk 2077’s turbulent launch in late 2020 and how it was “unreal” to recently see record numbers of players exploring Night City.

“It’s hard to express, you know? When you’re putting so much heart and soul into something, for some of us it’s been six, seven, eight years sometimes, especially for those who started at the very beginning,” Sasko said (via Reddit). “To have this moment, of people liking something that we did, is really feeling a bit unreal. That finally people are appreciating it. It’s good to be back, it’s f***ing good to be back, honestly.”

Cyberpunk 2077’s initial launch period was highlighted by game-breaking bugs and massive performance issues across last-gen Xbox One and PlayStation 4 consoles at the time. In an unprecedented move, Microsoft and Sony began issuing refunds, with Cyberpunk 2077 being removed from the PlayStation storefront for a lengthy period of time.

Fast-forward to 2022, and Cyberpunk 2077’s road to recovery has seen developer CD Projekt release massive patches that have helped it find new life on console and PC. The recent Cyberpunk: Edgerunners anime series on Netflix has also helped shift new fans to the game, and on Steam the game has climbed the charts and remains in the top 10 most-played games on Steam currently.

The game’s Twitter account announced that more than 1 million people played Cyberpunk 2077 daily last week, ahead of a new expansion coming out in 2023, Phantom Liberty.

GameSpot may get a commission from retail offers.

The products discussed here were independently chosen by our editors.
GameSpot may get a share of the revenue if you buy anything featured on our site.

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