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Jurassic World Evolution 2 review – the closest we’re going to get to a real Jurassic Park | Games

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Like its hulking, tourist-gulping attractions, Jurassic World Evolution 2 has both a silly name and DNA that has been stitched together from several different animals to create something improbably beautiful. A bridge between the spiritually bereft Jurassic World: Fallen Kingdom and the forthcoming Jurassic World: Dominion, this could so easily have been another cash-grab movie tie-in. Instead it’s a beautiful game predominantly about finding the wonder in the creatures you’re looking after (or chasing around in Jeeps). And where John Hammond failed, this is a park experience I can thoroughly endorse, even if people do get eaten with distressing regularity.

Thanks to the events of the most recent film, in which a plot device dressed as an eight-year-old girl causes dinosaurs to be released into the wild, there has never been a better time to open one’s own Jurassic Park. All of the busy work from the first film (finding a mosquito trapped in amber, sucking out its prehistoric meal of dino blood, and hoping like a kid with a new pack of trading cards that it’s not one you’ve already got) can be dispensed with. Instead we have the faintly Metal Gear Solid V experience of sneaking up on confused dinosaurs, hitting them with a tranquilliser dart and then watching a cargo chopper swoop down and snatch them up and away to begin a happier life in the paddock you’ve just built for them. Later you’ll recruit scientists, who can be sent on longer-range kidnappings to return rarer species.

With the help of series heroes Claire Dearing (Bryce Dallas Howard), Ian Malcolm (Jeff Goldblum) and Owen Grady (someone who certainly knows who Chris Pratt is), you must make sure the dinosaurs are happy, which you do by covering their paddocks in the right kind of shrubs, keeping their doctor’s appointments regular and not accidentally airdropping them into pens with things that want to eat them. The more (and more exotic) dinosaurs you collect, the more visitors will be drawn to marvel at the park’s exhibits, eat in the park’s restaurants, and then be eaten by the park’s exhibits.

Honestly, though, zooming in on the odd moment of violence and chaos misses the point of JWE2. If this game were a scene from the films, it would not be the soldiers getting picked off and torn apart by raptors in the long grass, nor the final battle with the Indominus Rex from Jurassic World. Rather, it would be Sam Neill’s Dr Alan Grant leaning his whole body against the heaving side of the sickly triceratops, while Laura Dern’s Dr Ellie Sattler examines its tongue and talks to a park ranger about its diet of potentially poisonous herbs. Dr Grant grins like a child, pressed up so close against such a wondrously recreated creature. That’s the feeling you get playing JWE2.

Selecting a dinosaur zooms the camera in from the top-down, god’s-eye-view to track it as it plods around its enclosure, grazing, drinking from a watering hole or occasionally battling a member of the pack for dominance. Each dinosaur comes with a multimillion year history including detailed accounts of what it ate and where it lived. Even though you’re sat in your living room, Frontier Developments’ magic is in transporting us – through lifelike animations, through snuffling grunts, through the soppy look in a stegosaurus’s eyes – to where we all wanted to be in 1993: standing in a real Jurassic Park, watching these impossibly majestic creatures.


Like its hulking, tourist-gulping attractions, Jurassic World Evolution 2 has both a silly name and DNA that has been stitched together from several different animals to create something improbably beautiful. A bridge between the spiritually bereft Jurassic World: Fallen Kingdom and the forthcoming Jurassic World: Dominion, this could so easily have been another cash-grab movie tie-in. Instead it’s a beautiful game predominantly about finding the wonder in the creatures you’re looking after (or chasing around in Jeeps). And where John Hammond failed, this is a park experience I can thoroughly endorse, even if people do get eaten with distressing regularity.

Thanks to the events of the most recent film, in which a plot device dressed as an eight-year-old girl causes dinosaurs to be released into the wild, there has never been a better time to open one’s own Jurassic Park. All of the busy work from the first film (finding a mosquito trapped in amber, sucking out its prehistoric meal of dino blood, and hoping like a kid with a new pack of trading cards that it’s not one you’ve already got) can be dispensed with. Instead we have the faintly Metal Gear Solid V experience of sneaking up on confused dinosaurs, hitting them with a tranquilliser dart and then watching a cargo chopper swoop down and snatch them up and away to begin a happier life in the paddock you’ve just built for them. Later you’ll recruit scientists, who can be sent on longer-range kidnappings to return rarer species.

With the help of series heroes Claire Dearing (Bryce Dallas Howard), Ian Malcolm (Jeff Goldblum) and Owen Grady (someone who certainly knows who Chris Pratt is), you must make sure the dinosaurs are happy, which you do by covering their paddocks in the right kind of shrubs, keeping their doctor’s appointments regular and not accidentally airdropping them into pens with things that want to eat them. The more (and more exotic) dinosaurs you collect, the more visitors will be drawn to marvel at the park’s exhibits, eat in the park’s restaurants, and then be eaten by the park’s exhibits.

Honestly, though, zooming in on the odd moment of violence and chaos misses the point of JWE2. If this game were a scene from the films, it would not be the soldiers getting picked off and torn apart by raptors in the long grass, nor the final battle with the Indominus Rex from Jurassic World. Rather, it would be Sam Neill’s Dr Alan Grant leaning his whole body against the heaving side of the sickly triceratops, while Laura Dern’s Dr Ellie Sattler examines its tongue and talks to a park ranger about its diet of potentially poisonous herbs. Dr Grant grins like a child, pressed up so close against such a wondrously recreated creature. That’s the feeling you get playing JWE2.

Selecting a dinosaur zooms the camera in from the top-down, god’s-eye-view to track it as it plods around its enclosure, grazing, drinking from a watering hole or occasionally battling a member of the pack for dominance. Each dinosaur comes with a multimillion year history including detailed accounts of what it ate and where it lived. Even though you’re sat in your living room, Frontier Developments’ magic is in transporting us – through lifelike animations, through snuffling grunts, through the soppy look in a stegosaurus’s eyes – to where we all wanted to be in 1993: standing in a real Jurassic Park, watching these impossibly majestic creatures.

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